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A mobile app and AR/VR experience to make the Royal Ontario Museum more engaging
A mobile app and AR/VR experience to make the Royal Ontario Museum more engaging
A mobile app and AR/VR experience to make the Royal Ontario Museum more engaging
A mobile app and AR/VR experience to make the Royal Ontario Museum more engaging
I'm passionate about emerging technology, so I decided to learn VR/AR prototyping and design to improve my skills. I created Living Museum, as a personal project to make museum experiences more engaging. It brings the past alive with interactive and immersive stories, showing how artifacts are connected, their histories, and fun facts. This project is not affiliated with the Royal Ontario Museum in Toronto; it's just for practice.
I'm passionate about emerging technology, so I decided to learn VR/AR prototyping and design to improve my skills. I created Living Museum, as a personal project to make museum experiences more engaging. It brings the past alive with interactive and immersive stories, showing how artifacts are connected, their histories, and fun facts. This project is not affiliated with the Royal Ontario Museum in Toronto; it's just for practice.
I'm passionate about emerging technology, so I decided to learn VR/AR prototyping and design to improve my skills. I created Living Museum, as a personal project to make museum experiences more engaging. It brings the past alive with interactive and immersive stories, showing how artifacts are connected, their histories, and fun facts. This project is not affiliated with the Royal Ontario Museum in Toronto; it's just for practice.
I'm passionate about emerging technology, so I decided to learn VR/AR prototyping and design to improve my skills. I created Living Museum, as a personal project to make museum experiences more engaging. It brings the past alive with interactive and immersive stories, showing how artifacts are connected, their histories, and fun facts. This project is not affiliated with the Royal Ontario Museum in Toronto; it's just for practice.
Role
Role
Product designer
Product designer
Timeline
Timeline
Jan '22 - Apr '22
Jan '22 - Apr '22
Problem
Problem
How might we make museum experiences more immersive, exciting, and story-driven?
How might we make museum experiences more immersive, exciting, and story-driven?
Outcome
Outcome
I created a web, mobile AR and Unity VR experience that makes digital museum visits more fun through scavenger hunts, personal collection curation and immersive exhibits
I created a web, mobile AR and Unity VR experience that makes digital museum visits more fun through scavenger hunts, personal collection curation and immersive exhibits

Final designs
Final designs
Final designs
Final designs
and solutions
and solutions
and solutions
and solutions
Over 4 months, I developed a multimodal experience for museums, including desktop, mobile, AR, and VR applications, along with a supporting design system. This project aims to make museum experiences more immersive and interactive.
Over 4 months, I developed a multimodal experience for museums, including desktop, mobile, AR, and VR applications, along with a supporting design system. This project aims to make museum experiences more immersive and interactive.
Over 4 months, I developed a multimodal experience for museums, including desktop, mobile, AR, and VR applications, along with a supporting design system. This project aims to make museum experiences more immersive and interactive.
Over 4 months, I developed a multimodal experience for museums, including desktop, mobile, AR, and VR applications, along with a supporting design system. This project aims to make museum experiences more immersive and interactive.
Interactive Scavenger Hunts
Interactive Scavenger Hunts
79% of survey respondents wished museums were more engaging. Users engage with museum artifacts through an interactive scavenger hunt experience. Online exhibitions can provide users with the option to dig deeper into the collection while also learning fun facts.
79% of survey respondents wished museums were more engaging. Users engage with museum artifacts through an interactive scavenger hunt experience. Online exhibitions can provide users with the option to dig deeper into the collection while also learning fun facts.
Robust filtering system
Robust filtering system
Giving users a robust filtering system helps them find exact what they need. Many local museum goers already know the exhibits. They would rather find specific items they enjoy.
Giving users a robust filtering system helps them find exact what they need. Many local museum goers already know the exhibits. They would rather find specific items they enjoy.
Personal collections & exhibits
Personal collections & exhibits
In order to preserve artifacts,museums maintain a barrier between the person and the artifact, leaving some museum goers feeling disconnected. This application allows users to create personal connection with artifacts by building collections for themselves or sharing them with others.
In order to preserve artifacts,museums maintain a barrier between the person and the artifact, leaving some museum goers feeling disconnected. This application allows users to create personal connection with artifacts by building collections for themselves or sharing them with others.
Artifact Extender
Artifact Extender
Enabling art to come alive and spill into the real world through this mobile and headset AR experience. Users are immersed into the world of the artifact, leaving them with a deeper understanding of the piece.
Enabling art to come alive and spill into the real world through this mobile and headset AR experience. Users are immersed into the world of the artifact, leaving them with a deeper understanding of the piece.
User research
User research
findings & results
findings & results
To get a baseline understanding of the public space, I conducted 2 semi-structured interviews. Additionally, 59 individuals completed a survey. Here are the findings.
To get a baseline understanding of the public space, I conducted 2 semi-structured interviews. Additionally, 59 individuals completed a survey. Here are the findings.
97%
97%
Of respondents do not engage with online museum content
Of respondents do not engage with online museum content
Many participants said they didn't know this type of content existed. One person said, "It's not interesting unless it's in person. I can look at pictures and read anywhere. It's just static information."
Many participants said they didn't know this type of content existed. One person said, "It's not interesting unless it's in person. I can look at pictures and read anywhere. It's just static information."
79%
79%
Of respondents wish museums were more engaging
Of respondents wish museums were more engaging
Participants agreed that museums aren't interactive and have too much text. One person mentioned they dislike the "sense of sacredness requiring silence and reverence."
Participants agreed that museums aren't interactive and have too much text. One person mentioned they dislike the "sense of sacredness requiring silence and reverence."
66%
66%
Of respondents prefer visiting museums with other people
Of respondents prefer visiting museums with other people
This is mainly because others can act as impromptu tour guides. Participant one says, "It's good to go with a diverse group because some people know things others don't, so we all share our own stories."
This is mainly because others can act as impromptu tour guides. Participant one says, "It's good to go with a diverse group because some people know things others don't, so we all share our own stories."

Low-fi sketches
Low-fi sketches
Low-fi sketches
Low-fi sketches
and ideas
and ideas
and ideas
and ideas
I ideated over potential solutions and user flows. I used sketches to solidify thoughts and draw out how I wanted interactions to work.
I ideated over potential solutions and user flows. I used sketches to solidify thoughts and draw out how I wanted interactions to work.
I ideated over potential solutions and user flows. I used sketches to solidify thoughts and draw out how I wanted interactions to work.
I ideated over potential solutions and user flows. I used sketches to solidify thoughts and draw out how I wanted interactions to work.

Usability testing
Usability testing
Usability testing
Usability testing
findings & iterations
findings & iterations
findings & iterations
findings & iterations
I conducted a small usability test with 4 individuals. I was looking to test clarity, completion and comprehension of the different features.
I conducted a small usability test with 4 individuals. I was looking to test clarity, completion and comprehension of the different features.
I conducted a small usability test with 4 individuals. I was looking to test clarity, completion and comprehension of the different features.
I conducted a small usability test with 4 individuals. I was looking to test clarity, completion and comprehension of the different features.




Before
Before
The 'view' button on collections was unclear. Some testers thought it was a view count and not a button at all.
The 'view' button on collections was unclear. Some testers thought it was a view count and not a button at all.




After
After
To address this, I updated the copy from simply “View” to “View Collection.”
To address this, I updated the copy from simply “View” to “View Collection.”




Before
Before
The term "timeline" was confusing to some users. They thought the button would show them a history of items they have looked at.
The term "timeline" was confusing to some users. They thought the button would show them a history of items they have looked at.




After
After
To address this, I updated the text from "timeline" to “Artifact History.”
To address this, I updated the text from "timeline" to “Artifact History.”




Before
Before
Users requested a way to add tags to collections since searching for them would be too vague otherwise.
Users requested a way to add tags to collections since searching for them would be too vague otherwise.




After
After
To address this, I added a textfield to allow users to add keywords. For brevity’s sake, keywords will be accepted using comma separations.
To address this, I added a textfield to allow users to add keywords. For brevity’s sake, keywords will be accepted using comma separations.

Building a
Building a
Building a
Building a
brand identity
brand identity
brand identity
brand identity
To support the design, I created a brand guideline kit. It includes tone of voice, logos, colors, fonts, icons, images, and product vision.
To support the design, I created a brand guideline kit. It includes tone of voice, logos, colors, fonts, icons, images, and product vision.
To support the design, I created a brand guideline kit. It includes tone of voice, logos, colors, fonts, icons, images, and product vision.
To support the design, I created a brand guideline kit. It includes tone of voice, logos, colors, fonts, icons, images, and product vision.
























A new logo
A new logo
A new logo
A new logo
system
system
system
system
To give the design a sense of regality, tradition, and a touch of modernity, I created a new logo. I made full, partial, and logo mark versions for scalability.
To give the design a sense of regality, tradition, and a touch of modernity, I created a new logo. I made full, partial, and logo mark versions for scalability.
To give the design a sense of regality, tradition, and a touch of modernity, I created a new logo. I made full, partial, and logo mark versions for scalability.
To give the design a sense of regality, tradition, and a touch of modernity, I created a new logo. I made full, partial, and logo mark versions for scalability.













A robust
A robust
A robust
A robust
Design system
Design system
Design system
Design system
I created a comprehensive design system that goes beyond what is used in the final design. I built this following WCAG AA accessibility guidelines
I created a comprehensive design system that goes beyond what is used in the final design. I built this following WCAG AA accessibility guidelines
I created a comprehensive design system that goes beyond what is used in the final design. I built this following WCAG AA accessibility guidelines
I created a comprehensive design system that goes beyond what is used in the final design. I built this following WCAG AA accessibility guidelines






Final VR museum
Final VR museum
Final VR museum
Final VR museum
experience
experience
experience
experience
Putting everything together, I created a VR museum scavenger hunt experience that truly immerses the user and gives them the ability to actually hold and touch museum artifacts.
Putting everything together, I created a VR museum scavenger hunt experience that truly immerses the user and gives them the ability to actually hold and touch museum artifacts.
Putting everything together, I created a VR museum scavenger hunt experience that truly immerses the user and gives them the ability to actually hold and touch museum artifacts.
Putting everything together, I created a VR museum scavenger hunt experience that truly immerses the user and gives them the ability to actually hold and touch museum artifacts.